#include "DeformMesh.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_GAME_MODULE(FDeformMeshModule, DeformMesh);

void FDeformMeshModule::StartupModule()
{
	FString ShaderDirectory = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders/Private"));
	AddShaderSourceDirectoryMapping("/CustomMeshVS", ShaderDirectory);
}

void FDeformMeshModule::ShutdownModule()
{

}
